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Dead by Daylight: Players demand Anti-Tea Bagging

A PERK is required in the community of Dead By Daylight. The should annoying T-excavator survivors the soup properly distributed.

Dead by Daylight is a pretty brutal horror game in which an overpowered killer extracts to kill four survivors, which in turn must fulfill tasks to escape. At least in theory. Especially against experienced groups of players, killers often have little chance and are then humiliated. A PERK could become this humiliation — and exactly the players demand.

What s going on in Dead by Daylight? That in the official forums is repeatedly discussed, whether killer or survivors are far too strong, is an old hat. However, in most players there is agreement that deliberate humility of the opposing side simply does not have to be — and yet it always happens.

While that happens at killers in slugging with subsequent awaiting bleeding, survivors often reach back to tea-bagging, so repeated duck.

This is especially frustrating when it happens in the immediate vicinity of the saving output. Trolling survivors like to draw the match here in length and refuse to leave the match victorious. They wait until the last second to move the killer to come and show them again that he has clearly lost — as if he had not yet been heard.

Sometimes such survivors will be punished immediately.

This Perk is to remedy: In response, KEATON has created the PERK Just Leave in the Subreddit from Dead by Daylight — to German so just goes.

The PERK works as follows:

So bald At least one output gate opened, Just Leave becomes active.

If you make a survivor within the range of the output gate with an attack, the entity blocks the output gate for 4/6/8 seconds.

If your further survivor meets, the duration of just leave increases accordingly.

Don’t Teabag at the Exit gate - Funny Moments From a meme becomes a PERK: The contribution was basically only a membrane to the remuneration of the community, but quickly moved to many advocates. Many players want this PERK actually in the game and find that he could be adopted 1: 1.

Over 6,900 up votes, many awards and hundreds of comments make it clear that the players of Dead By Daylight would really welcome such a PERK.

I would use that with every killer. It is clear that the best counter strategy is currently taking need [ nobody disconnects the death ], which leads again to insults, even if you use it only to punish the camper at output styles. The good thing about the Perk is actually that you probably would not have to use it. Similar to borrowed time, the threat is already given by mere existence of the Perk and would ensure that the behavior is set by itself. But how can the killer know otherwise that I was so much smarter than he, if I could not do him in the starting area Tagged after I hid the whole round in the closet?

What would you think of such a PERK? A cool idea? Or would the problem be moved only with it?

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